Pulp Projects
A downloadable tool
Note : Playdate recently changed how envelopes work in the online editor, all the music in xm2pulp was written BEFORE that change so notes will be staying on for too long in the demo songs. This doesn't affect the music converter though, as I don't create envelopes in the conversion process.
This page has various projects I worked on for the PlayDate console's Pulp editor:
xm2pulp is a music converter from XM modules to Pulp's own music format. Requires Python.
Drum is a simple drum machine example.
Plasma is a demoscene style effect that only runs full speed in the editor, as Pulp isn't supposed to be used like this. :) Uses part of the screen display to make virtual arrays.
Drum and Plasma are saved as json files which can be imported into a new project in the Pulp editor.
Comments
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God I love cute little sequencers like this
This is a really cool project. Is there a tuturial on how to use the music converter?
I'm not sure how to covert music(mp3 or other into VM)
Hi. This only converts XM (FastTracker) tracker module files, it can't convert pure audio files like mp3. (edit) I just noticed the Playdate SDK has an example with wav files in (The one called Level 1-1), so if you do want get sampled audio into your game that's probably how to do it.
Note : Playdate recently changed how envelopes work in the online editor, all the music in these projects was written BEFORE that change so notes will be staying on for too long in the demo songs. This doesn't affect the music converter though, as I don't create envelopes in the conversion process. See the youtube video for how they were supposed to sound.
This is awesome. Cheers, mate!
Cool projects! I really like your drum machine for the PlayDate. Can't wait to get the shipping notification for my device!
Thanks. If I get some spare time I'll try working on stuff with the SDK too.